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The Roots of Soledad - A magical realism RPG

Created by NessunDove

A card-based ttrpg by Matthijs Holter and a homage to South American magical realism. Play a whole campaign with zero prep and watch the characters' lives entangle between the mundane and the fantastic, like in A Hundred Years of Solitude.

Latest Updates from Our Project:

Rounding out Locations & Preparing for PLAY
18 days ago – Mon, May 18, 2026 at 07:27:04 AM

Your generosity and thirst for Drama has unlocked the full potential of the Drama deck, up to 72 cards! We're happy that this mechanic will get all the space it needs to shine, and curious to see what kind of stories it will pull out of your collective imagination.

Now we can focus on making the Locations around Soledad complete as well. Our little hexagon deck will grow to 30 cards, each bearing two versions of a strange, familiar place.



We're about to enter the last ten days of the campaign, and this weekend we will all be off to PLAY, the Italian gaming festival in Bologna. Anyone who wants to come say hi is more than welcome to drop by the NessunDove booth (Pad. 18, M22). Matthijs will be there too, and you will be able to try out a preview of Soledad with him (in English) or Oscar (in Italian).

Hop on over to TicketTailor to book a spot at the demo table!



P.S. For Italian friends (or those who aren't afraid of YouTube's machine translations), here's a link to a new deep dive on Soledad as well as the games we're bringing to PLAY, presented by Oscar with Arianna "Sakuraribooks" and Silvia "Escilgioco".



One last boost to Drama
19 days ago – Sun, May 17, 2026 at 12:13:27 AM

Dear people of Soledad,

thank you so much! Another stretch goal has been reached and now the Locations that make up Soledad have increased to 25.

Why not use that same energy to give one last boost to the Drama deck?

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Meanwhile, our character poll from the playable demo says your favorite is Diana Alvarez, the Shunned Fisherwoman. Last time we played, Oscar had a blast with her: her final scene was with her Duende, The Double. It was her twin, a twisted version of all her worst instincts she herself had summoned into being. It sat by her side at the edge of the Laguna de Aguavita, a dark, deep Mountain Lake. It encouraged her to enter the waters where so many had drowned. Together they went under the water... And when someone played the Aftermath Drama card, we saw only one Diana come out-- no longer an old crone, but a young woman. For one final twist, another player added the Fertility Drama card: it is touched by Duende, and it let them describe Diana's sudden, inexplicable pregnancy. Her Act 1 ended with a second chance at life, with the promise of the child she had always wanted. But was it really her or her Double that emerged from the waters?

This is just a brief example of what the combination of seemingly simple prompts can do: raw, unscripted, powerful storytelling. Let's make sure you have as many tools as we can give you to do this.

A shoutout to a friend

On a completely different note, we also want to point you towards a project by Côme Martin, a French game designer and friend: A week with Frog and Rabbit.



Aside from being an endless wellspring of ideas and an author whose work we've had the pleasure to translate into Italian, Côme is another person we found ourselves bound to by the bizarre web of Itras By. In more than one conversation with people playing or asking about Soledad, Matthijs found himself commenting that everyone here has either published Itras By or something for Itras By...

The ways of play are endless, but A week with Frog and Rabbit is much closer to home as a concept. Perfect for playing with children, without dice or cards, it will let you follow along on cosy animal adventures in the woods of Poppy Valley!

More Drama for your story. And more Locations to come
23 days ago – Wed, May 13, 2026 at 06:37:33 AM

Dear people of Soledad,

there is another Achievement under our belt: the Drama deck has grown to 68 cards. We're close to the full size we envisioned to guarantee the best variety during gameplay. Matthijs has been carefully fine-tuning this particular mix of prompts for years, and the current balance ensures that everyone at the table will always have an interest twist for the story in their hand, without too many outlandish events overtaking it. The Duende of magical realism remains as background radiation, without overwhelming the humanity of the characters.

But before we complete the Drama deck, we want to expand on the Locations a little more.


The Location deck is a mix of literary and geographical inspirations. As you can glean from the playable demo, it is split in several regions. Grey for the starting Location, the Church; brown for urban areas, whether inside Soledad itself or in the far-off Capital; green for untamed nature, from the lush Jungle to the Mountain Lake that inspired the legend of El Dorado; yellow for the fields, be they overgrown Lost Farms or vast Plantations; blue for the ever-alluring Oceans. And purple for places stranger still, from the beautiful visions of the City of Glass to the forking paths of the Labyrinth.

Will you help us explore more?

More Locations! But can there ever be enough Drama?
24 days ago – Mon, May 11, 2026 at 10:44:47 PM

Thanks to your enthusiasm and generosity, the borders of Soledad are expanding!

Five new Locations, five new hexagons to fill up our box of wonders. The first thing you will recognize them by will be the custom graphics: Village, Ocean, Forest, City, Fields, or Duende?

But our shared ride through the streets of Soledad goes on, and we must look to the future. There is room for 4 more Drama cards in the box.



Can we unlock these as well? Keeping up interest in this kind of campaign for a prolonged time is not an easy task, but we are lucky to be able to count on all of you. Will you help us with some healthy word-of-mouth?

While we're here, we thought we'd have some fun with the online demo we prepared. Have you played a game there already? Are you planning to? Who do you want to play as?



The Drama deck grows. Next step: Locations
25 days ago – Mon, May 11, 2026 at 01:41:52 AM

Dear people of Soledad,

thank you! There are so many new faces that milestones are going past faster than we can account for them-- you've unlocked the first upgrade to the Drama deck, and our next goal is to grow the Location pool along with it.



A game about a place

The Roots of Soledad is a story about people, but those people's lives are grounded in a specific place. We're no strangers to mapmaking games: our Zinetopia entry, Barbabianca, has you drawing to map the memories of a village in the deep Italian countryside. But Soledad takes a different approach, made possible by a set of extra-large hexagonal cards (our nod to hex maps, and to the rooms in Borges's Library of Babel).

A lot of the enchantment in the early pages of One Hundred Years of Solitude comes from José Arcadio Buendía's futile attempts to chart the land around Macondo. The landscape grows from the heart of the village, expanding with the story. The same goes here: the first Location you play is always the heart of Soledad, Iglesia de Paraiso. When you're the Director for a scene, you decide where to set the action-- in a Location that is already on the table, or in a new place entirely, picked out of four available Location cards. As you place them side by side, a map of Soledad and its surroundings begins to sprout.

Every Location is two-sided, each a different take on the same place. You can flip them randomly or pick, to ensure Soledad is truly your own. And some strange places, those marked by Duende, may do more than just provide a backdrop: they add special Directions to the scene, giving you the perfect chance for a dramatic climax.