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The Roots of Soledad - A magical realism RPG

Created by NessunDove

A card-based ttrpg by Matthijs Holter and a homage to South American magical realism. Play a whole campaign with zero prep and watch the characters' lives entangle between the mundane and the fantastic, like in A Hundred Years of Solitude.

Latest Updates from Our Project:

Last Achievement Unlocked
4 months ago – Wed, May 27, 2026 at 01:14:08 PM

It's true that reality can be stranger than fiction.

Thanks to your support and generosity, we will be able to develop a virtual tabletop that can handle the customizable cards of The Roots of Soledad in addition to the print-and-play and playingcards.io options for digital only. This is the first time we work on something this elaborate, but campaigns like these are meant exactly to challenge yourself to make something good-- while counting on great company.



There are less than 24 hours left before the end of the campaign. It has been a great adventure, and we want to enjoy it to the last second alongside you all.

Over the last few months, we have done our best to reach the end of the road Matthijs started charting years ago, testing Soledad over and over. We found proof of its solid foundations, and worked on the points where it could be strengthened even more. 

You've always shown us you believe in the things we do, so we ask you once again to share the project with all the roleplayer friends you think might be interested in visiting Soledad. Let's gather round the black kapok tree in a day's time, and then for months to come.

Thank you!

One final Achievement: VTT Support
4 months ago – Tue, May 26, 2026 at 02:11:23 AM

We did it! Thanks to a village of 261 backers, all card decks for The Roots of Soledad are now complete. Its people and any strangers who visit in the future will have a pick of 30 Locations to wander across, each offering two sides of the same coin.

Now that the game has taken on its final form, we still have one final ace up our sleeve.



If we can use these last 60 or so hours to reach 15.000€, we'll work to develop a digital edition of Soledad that can handle customizable cards. Right now, digital-only backers are set to receive a print-and-play version as well as a playingcards.io module that will work alongside a separate document, and those won't go away; once unlocked, this third option will be self-contained and as close to the full tabletop experience as we can make it. Our current plan is to use Tabletop Simulator, but we are also weighing the viability of other options.

So, for one last time, we invite you to help us spread the word. We want as many passionate players as possible to witness the blooming of the kapok tree, in all its eerie glory!

LAST 72 HOURS! Soledad in play and on to the final stretch
4 months ago – Mon, May 25, 2026 at 01:07:43 PM

Here we are again, Soledad. With some pictures from PLAY Bologna, the Italian gaming festival. This is part of the NessunDove team-- courtesy of Matthijs, who was behind the camera.



But on to something more interesting-- look at the prototype in action! We had three days full of demo games, in English and Italian (and a sneak peek at the Early Bird stickers-- see if you can spot how shiny they are!).


Thanks to you, the campaign chugged along while we were away little by little, and we're a hair's breadth away from completing the Location deck with the last 5 cards.

Meanwhile, we also got another gift: a first impression review of Soledad by Brazilian youtuber Solerverso. Auto-dubbing from the original Portuguese makes it very accessible, and it gives a brilliant, in-depth look on the mechanics.



Three more days and The Roots of Soledad will sink into real ground! Let's find out together just how alluring the kapok blossoms will be.

Rounding out Locations & Preparing for PLAY
4 months ago – Mon, May 18, 2026 at 07:27:04 AM

Your generosity and thirst for Drama has unlocked the full potential of the Drama deck, up to 72 cards! We're happy that this mechanic will get all the space it needs to shine, and curious to see what kind of stories it will pull out of your collective imagination.

Now we can focus on making the Locations around Soledad complete as well. Our little hexagon deck will grow to 30 cards, each bearing two versions of a strange, familiar place.



We're about to enter the last ten days of the campaign, and this weekend we will all be off to PLAY, the Italian gaming festival in Bologna. Anyone who wants to come say hi is more than welcome to drop by the NessunDove booth (Pad. 18, M22). Matthijs will be there too, and you will be able to try out a preview of Soledad with him (in English) or Oscar (in Italian).

Hop on over to TicketTailor to book a spot at the demo table!



P.S. For Italian friends (or those who aren't afraid of YouTube's machine translations), here's a link to a new deep dive on Soledad as well as the games we're bringing to PLAY, presented by Oscar with Arianna "Sakuraribooks" and Silvia "Escilgioco".



One last boost to Drama
4 months ago – Sun, May 17, 2026 at 12:13:27 AM

Dear people of Soledad,

thank you so much! Another stretch goal has been reached and now the Locations that make up Soledad have increased to 25.

Why not use that same energy to give one last boost to the Drama deck?

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Meanwhile, our character poll from the playable demo says your favorite is Diana Alvarez, the Shunned Fisherwoman. Last time we played, Oscar had a blast with her: her final scene was with her Duende, The Double. It was her twin, a twisted version of all her worst instincts she herself had summoned into being. It sat by her side at the edge of the Laguna de Aguavita, a dark, deep Mountain Lake. It encouraged her to enter the waters where so many had drowned. Together they went under the water... And when someone played the Aftermath Drama card, we saw only one Diana come out-- no longer an old crone, but a young woman. For one final twist, another player added the Fertility Drama card: it is touched by Duende, and it let them describe Diana's sudden, inexplicable pregnancy. Her Act 1 ended with a second chance at life, with the promise of the child she had always wanted. But was it really her or her Double that emerged from the waters?

This is just a brief example of what the combination of seemingly simple prompts can do: raw, unscripted, powerful storytelling. Let's make sure you have as many tools as we can give you to do this.

A shoutout to a friend

On a completely different note, we also want to point you towards a project by Côme Martin, a French game designer and friend: A week with Frog and Rabbit.



Aside from being an endless wellspring of ideas and an author whose work we've had the pleasure to translate into Italian, Côme is another person we found ourselves bound to by the bizarre web of Itras By. In more than one conversation with people playing or asking about Soledad, Matthijs found himself commenting that everyone here has either published Itras By or something for Itras By...

The ways of play are endless, but A week with Frog and Rabbit is much closer to home as a concept. Perfect for playing with children, without dice or cards, it will let you follow along on cosy animal adventures in the woods of Poppy Valley!