The Drama deck grows. Next step: Locations
2 months ago
– Mon, May 11, 2026 at 01:41:52 AM
Dear people of Soledad,
thank you! There are so many new faces that milestones are going past faster than we can account for them-- you've unlocked the first upgrade to the Drama deck, and our next goal is to grow the Location pool along with it.

thank you! There are so many new faces that milestones are going past faster than we can account for them-- you've unlocked the first upgrade to the Drama deck, and our next goal is to grow the Location pool along with it.

A game about a place
The Roots of Soledad is a story about people, but those people's lives are grounded in a specific place. We're no strangers to mapmaking games: our Zinetopia entry, Barbabianca, has you drawing to map the memories of a village in the deep Italian countryside. But Soledad takes a different approach, made possible by a set of extra-large hexagonal cards (our nod to hex maps, and to the rooms in Borges's Library of Babel).
A lot of the enchantment in the early pages of One Hundred Years of Solitude comes from José Arcadio Buendía's futile attempts to chart the land around Macondo. The landscape grows from the heart of the village, expanding with the story. The same goes here: the first Location you play is always the heart of Soledad, Iglesia de Paraiso. When you're the Director for a scene, you decide where to set the action-- in a Location that is already on the table, or in a new place entirely, picked out of four available Location cards. As you place them side by side, a map of Soledad and its surroundings begins to sprout.
Every Location is two-sided, each a different take on the same place. You can flip them randomly or pick, to ensure Soledad is truly your own. And some strange places, those marked by Duende, may do more than just provide a backdrop: they add special Directions to the scene, giving you the perfect chance for a dramatic climax.

A lot of the enchantment in the early pages of One Hundred Years of Solitude comes from José Arcadio Buendía's futile attempts to chart the land around Macondo. The landscape grows from the heart of the village, expanding with the story. The same goes here: the first Location you play is always the heart of Soledad, Iglesia de Paraiso. When you're the Director for a scene, you decide where to set the action-- in a Location that is already on the table, or in a new place entirely, picked out of four available Location cards. As you place them side by side, a map of Soledad and its surroundings begins to sprout.
Every Location is two-sided, each a different take on the same place. You can flip them randomly or pick, to ensure Soledad is truly your own. And some strange places, those marked by Duende, may do more than just provide a backdrop: they add special Directions to the scene, giving you the perfect chance for a dramatic climax.


